![]() The game combined action RPG with real-time strategy. The player was to control a hero who could command various troops. The player had full control of their character and could run around freely with their troops following them. When controlling other units, the game played like a typical RTS cannons for example could be used to break down castle walls and spearmen could be used to protect troops from cavalry. The plot of Kingdom Under Fire II came chronologically after the events in Circle of Doom – which took place within the alternative dimension of the game's antagonist – Encablossa. The game's events continued the story of the Kingdom Under Fire universe, 150 years after Kingdom Under Fire: The Crusaders, and introduce a new faction – the 'Encablossians', who have been brought from the Encablossan dimension by Regnier, an antagonist in previous games. ![]() The game was to explore the wars between three factions: the Human Alliance, Dark Legion, and Encablossians in their struggle for control of the game's world, the continent of Bersia. The game was originally announced in January 2008 to be published on PC and console platforms in 2009. The game was to be a blend of MMO and RTS gameplay to create a "Multiplayer Online Action RTS" or MMORTS key elements of the gameplay design include a single player 'story mode' as in the earlier RTS Kingdom Under Fire: The Crusaders, and a separate online multiplayer element where players would be able to undertake battles, both castle sieges, and pitched battles in fields. The MMO aspect of the game was to take place in a persistent world, with players able to form and join guilds and take part in territorial battles (in up to 15 vs 15 player matches). ![]()
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